AI Insights · Timothy · April 2025
Top 5 Boxing Games in Peru: Q1 2025 Performance Overview
Explore the Q1 2025 performance of the top boxing games in Peru, featuring trends in downloads, revenue, and active users on a unified platform.
In the first quarter of 2025, the performance of the top boxing games in Peru showcased diverse trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics of these popular apps.
Boxing Star: Boxing Fight Game experienced fluctuations in weekly revenue, peaking at approximately $182 in late January. Downloads remained relatively stable, with a notable increase to 407 in the final week of March. Active users saw a decline from 966 to 712 by the end of the quarter.
WWE SLAM by Topps® Card Trader demonstrated variable revenue, reaching a high of $187 in early March. However, download and active user data were not available for this period.
WWE Mayhem maintained consistent weekly downloads, with a peak of 747 in early February. Revenue increased significantly towards the quarter's end, hitting $119. Active users fluctuated, ending the quarter at 1,421.
Real Boxing 2 showed a steady download rate, reaching 2.2K initially but slightly decreasing towards the quarter's end. Revenue was modest, peaking at $43 in mid-March. Active users consistently exceeded 2.5K, with minor fluctuations.
Lastly, MMA Manager 2: Ultimate Fight saw modest download numbers, averaging around 50 weekly, while revenue remained low, peaking at $20 in mid-January. Active users hovered around the 150 mark throughout the quarter.
For further insights into these trends, visit Sensor Tower for comprehensive analytics and data.